With
every game franchise, there are those particular games that are loved more than
others. Some people have their favorites out of a series and one of my
favorites of The Legend of Zelda series
is Skyward Sword. However, this is
not a purely loving relationship. There are some parts of the game that make me
very irritable with the producers. Yet, even with the negatives of this game, the
positives are so numerous they outweigh the negatives. Overall, this is an
amazing game.
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Fig. 1 A comparison of Twilight Princess and
Skyward Sword graphics. Photo Credit: IGN
thread boards
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One thing that I was disappointed with was
the graphics. IGN – a leading source for entertainment and games – may have
given it an excellent review, but after playing Twilight Princess, I’m not sure I agree with them (Drake). I tend
to favor graphics that lean toward realism; it draws a player into the game and
makes them forget that they are actually playing it and, in doing this, it allows
the player to become the hero of the story. In my opinion, Twilight Princess did an excellent job of that and I was
disappointed when Skyward Sword did
not follow suit. Instead, it went with a more childish appeal.
Along with the
graphics, another item that I did not like about this game is some of the boss
fights, particularly The Imprisoned (for those who do not know, a boss is an important
antagonistic character that the player must fight). Not only were the fights
cumbersome, but you had to do relatively the same fight THREE TIMES. I am not
the only one who hated fighting The Imprisoned. It was rated number 8 on
SrewAttack!’s Youtube video “Top 10 WORST Zelda Bosses” (SrewAttack!).
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Fig. 2 Link
practicing the different angles of swinging
a sword for the player to become
accustomed to it.
Photo Credit: digitaltrends.com
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Fig. 3 Link
displaying his running ability.
Photo Credit: tumblr
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When
it comes to long-distance traveling, Link’s means of transportation took an
unexpected turn in Skyward Sword. In
almost every game of The Legend of Zelda
franchise, Link has a horse
to travel great distances. One thing that is unique about Skyward Sword, however, is that instead of a horse, Link has a
giant bird! Technically called a Loftwing, the bird is a bit tricky to maneuver
at first, but once you get the hang of it, flying on the Loftwing provides
plenty of fun.
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Fig. 4 Link
and his loftwing. Photo Credit: Maquina das Artes
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Needing
a Loftwing to travel would be unnecessary if the setting wasn’t large, which
leads me to another fantastic aspect of Skyward
Sword: the vastness of its setting. In my experience of gaming, I always
appreciate a feature like that. Many others feel the same. Bissell wrote about
the importance of a large setting in his article “Extra Lives: Why Video Games
Matter.” He expresses that as gamers, we lean toward something big enough to
become submerged in. We love a massive universe that we can explore with
countless possibilities (349-61). It seems that as new games arise, the setting
becomes larger and larger. And with each game we finish, our desire to have an
even larger setting becomes greater.
Besides the vastness
of the setting drawing players into the game, people are also drawn to being
able to play the role of the hero. Americans have the desire, as emphasized in
the American Dream, to draw on their individualistic nature and make their own
path where they play as the “hero” in their own life. To make it to the top by
our use of determination, motivation, and a drive to be the best can be
translated into the feelings that a player might receive when playing a video
game such as Skyward Sword. Video
games help support our need to “play the hero” and “save the princess” whereas
in our own lives this is not possible.
It is easy to see
that the positives in this game greatly outweigh the negative aspects. The
graphics may not be my favorite, but they leave gamers with in imaginative way
of seeing the world. The game is filled with many puzzles that engage the mind,
allowing one to develop their creative-thinking skills. These features, among
others, allow a gamer to become submersed in a game and escape the real world
for a time to become an “alter ego.” They are roles that we can slip into that
help bring out the desires and emotions that we want in our lives. These things
are not just unique to Skyward Sword; they can be seen in other games of the
franchise as well. The Legend of Zelda franchise has given gamers a wonderful
gaming platform to experience and interact with.
Works
Cited
Bissell,
Tom. “Extra Lives: Why Video Games Matter.” “They
Say / I Say”: The Moves That Matter in Academic Writing with Readings. Eds.
Gerald Graff, Cathy Birkenstein, Russel Durst. 2nd ed. New York: W. W. Norton,
2012. 349-61. Print. 14 Feb. 2014.
Drake,
Audrey. “Zelda: Skyward Sword – The Great Graphics Debate.” IGN. IGN Entertainment, 14 Nov. 2011.
Web. 14 Feb. 2014.
ScrewAttack!
“Top 10 WORST Zelda Bosses.” Youtube.
Youtube, 7 June 2013. Web. 14 Feb. 2014.




Keisha,
ReplyDeleteOverall, I LOVE the look of your blog space! The background of the old German text sets such a mysterious tone and emphasizes the title of your blog, as well--nicely done! Your choice of font color & style are also effective--the tan/gold of the text pops nicely off of the black/dark grey background. Do note, however, that it's a bit hard to read your post over your wallpaper. You might want to consider an opaque background so that the German doesn't distract from your posts! You'll also want to double-check the format for citing photo credits on my most recent blog post. Just make yours look like mine. :-) And one final nit-pick: you may want to consider using the Blogger dashboard software to insert your pictures & captions, as the textboxes of some captions in this post are bigger than they need to be. Overall, however, you've done a great job! Keep up the super work! :-)
JBA